Some.this

Construct this object by wrapping a given value.

  1. this()
  2. this(inout(U) value)
    struct Some(T)
    @safe pure nothrow inout
    this
    (
    U
    )
    (
    inout(U) value
    )
    if (
    is(U : T)
    )
    if (
    is(T == class) ||
    isPointer!T
    )

Parameters

value inout(U)

The value to create the object with.

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